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    <p class="title logo__title">libf3d 2.5.1 documentation</p>
  
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<li class="toctree-l1 has-children"><a class="reference internal" href="api/library_root.html">Library API</a><input class="toctree-checkbox" id="toctree-checkbox-1" name="toctree-checkbox-1" type="checkbox"/><label class="toctree-toggle" for="toctree-checkbox-1"><i class="fa-solid fa-chevron-down"></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="api/namespace_f3d.html">Namespace f3d</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1camera__state__t.html">Struct camera_state_t</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1context_1_1loading__exception.html">Struct context::loading_exception</a></li>
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<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1engine_1_1cache__exception.html">Struct engine::cache_exception</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1engine_1_1libInformation.html">Struct engine::libInformation</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1engine_1_1no__interactor__exception.html">Struct engine::no_interactor_exception</a></li>
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<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1image_1_1metadata__exception.html">Struct image::metadata_exception</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1image_1_1read__exception.html">Struct image::read_exception</a></li>
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<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1interaction__bind__t.html">Struct interaction_bind_t</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1interactor_1_1already__exists__exception.html">Struct interactor::already_exists_exception</a></li>
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<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1mesh__t.html">Struct mesh_t</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1point3__t.html">Struct point3_t</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1scene_1_1load__failure__exception.html">Struct scene::load_failure_exception</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1utils_1_1string__template_1_1lookup__error.html">Struct string_template::lookup_error</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1utils_1_1tokenize__exception.html">Struct utils::tokenize_exception</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/structf3d_1_1vector3__t.html">Struct vector3_t</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1camera.html">Class camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1context.html">Class context</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1engine.html">Class engine</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/class_structf3d_1_1exception.html">Class exception</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1image.html">Class image</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1interactor.html">Class interactor</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1log.html">Class log</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1ratio__t.html">Class ratio_t</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1scene.html">Class scene</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1utils.html">Class utils</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1utils_1_1string__template.html">Class utils::string_template</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/classf3d_1_1window.html">Class window</a></li>
<li class="toctree-l2"><a class="reference internal" href="api/typedef_types_8h_1a62f3e15e4e18455b52854622b27c02ed.html">Typedef f3d::angle_deg_t</a></li>
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<h1 id="index">Index</h1>

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<h2 id="F">F</h2>
<table style="width: 100%" class="indextable genindextable"><tr>
  <td style="width: 33%; vertical-align: top;"><ul>
      <li><a href="api/typedef_types_8h_1a62f3e15e4e18455b52854622b27c02ed.html#_CPPv4N3f3d11angle_deg_tE">f3d::angle_deg_t (C++ type)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6cameraE">f3d::camera (C++ class)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera7azimuthE11angle_deg_t">f3d::camera::azimuth (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera5dollyEd">f3d::camera::dolly (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera9elevationE11angle_deg_t">f3d::camera::elevation (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera13getFocalPointER8point3_t">f3d::camera::getFocalPoint (C++ function)</a>, <a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera13getFocalPointEv">[1]</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera11getPositionER8point3_t">f3d::camera::getPosition (C++ function)</a>, <a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera11getPositionEv">[1]</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera8getStateER14camera_state_t">f3d::camera::getState (C++ function)</a>, <a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera8getStateEv">[1]</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera12getViewAngleER11angle_deg_t">f3d::camera::getViewAngle (C++ function)</a>, <a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera12getViewAngleEv">[1]</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera9getViewUpER9vector3_t">f3d::camera::getViewUp (C++ function)</a>, <a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera9getViewUpEv">[1]</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera3panEddd">f3d::camera::pan (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera5pitchE11angle_deg_t">f3d::camera::pitch (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera13resetToBoundsEd">f3d::camera::resetToBounds (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera14resetToDefaultEv">f3d::camera::resetToDefault (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera4rollE11angle_deg_t">f3d::camera::roll (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera19setCurrentAsDefaultEv">f3d::camera::setCurrentAsDefault (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera13setFocalPointERK8point3_t">f3d::camera::setFocalPoint (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera11setPositionERK8point3_t">f3d::camera::setPosition (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera8setStateERK14camera_state_t">f3d::camera::setState (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera12setViewAngleERK11angle_deg_t">f3d::camera::setViewAngle (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera9setViewUpERK9vector3_t">f3d::camera::setViewUp (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera3yawE11angle_deg_t">f3d::camera::yaw (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1camera.html#_CPPv4N3f3d6camera4zoomEd">f3d::camera::zoom (C++ function)</a>
</li>
      <li><a href="api/structf3d_1_1camera__state__t.html#_CPPv4N3f3d14camera_state_tE">f3d::camera_state_t (C++ struct)</a>
</li>
      <li><a href="api/structf3d_1_1camera__state__t.html#_CPPv4N3f3d14camera_state_t10focalPointE">f3d::camera_state_t::focalPoint (C++ member)</a>
</li>
      <li><a href="api/structf3d_1_1camera__state__t.html#_CPPv4N3f3d14camera_state_t8positionE">f3d::camera_state_t::position (C++ member)</a>
</li>
      <li><a href="api/structf3d_1_1camera__state__t.html#_CPPv4N3f3d14camera_state_t9viewAngleE">f3d::camera_state_t::viewAngle (C++ member)</a>
</li>
      <li><a href="api/structf3d_1_1camera__state__t.html#_CPPv4N3f3d14camera_state_t6viewUpE">f3d::camera_state_t::viewUp (C++ member)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7contextE">f3d::context (C++ class)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context5cocoaEv">f3d::context::cocoa (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context3eglEv">f3d::context::egl (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context4fptrE">f3d::context::fptr (C++ type)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context8functionE">f3d::context::function (C++ type)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context9getSymbolENSt11string_viewENSt11string_viewE">f3d::context::getSymbol (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context3glxEv">f3d::context::glx (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context17loading_exceptionE">f3d::context::loading_exception (C++ struct)</a>, <a href="api/structf3d_1_1context_1_1loading__exception.html#_CPPv4N3f3d7context17loading_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context17loading_exception17loading_exceptionERKNSt6stringE">f3d::context::loading_exception::loading_exception (C++ function)</a>, <a href="api/structf3d_1_1context_1_1loading__exception.html#_CPPv4N3f3d7context17loading_exception17loading_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context6osmesaEv">f3d::context::osmesa (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context16symbol_exceptionE">f3d::context::symbol_exception (C++ struct)</a>, <a href="api/structf3d_1_1context_1_1symbol__exception.html#_CPPv4N3f3d7context16symbol_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context16symbol_exception16symbol_exceptionERKNSt6stringE">f3d::context::symbol_exception::symbol_exception (C++ function)</a>, <a href="api/structf3d_1_1context_1_1symbol__exception.html#_CPPv4N3f3d7context16symbol_exception16symbol_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1context.html#_CPPv4N3f3d7context3wglEv">f3d::context::wgl (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engineE">f3d::engine (C++ class)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine15autoloadPluginsEv">f3d::engine::autoloadPlugins (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine15cache_exceptionE">f3d::engine::cache_exception (C++ struct)</a>, <a href="api/structf3d_1_1engine_1_1cache__exception.html#_CPPv4N3f3d6engine15cache_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine15cache_exception15cache_exceptionERKNSt6stringE">f3d::engine::cache_exception::cache_exception (C++ function)</a>, <a href="api/structf3d_1_1engine_1_1cache__exception.html#_CPPv4N3f3d6engine15cache_exception15cache_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine6createEb">f3d::engine::create (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine9createEGLEv">f3d::engine::createEGL (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14createExternalERKN7context8functionE">f3d::engine::createExternal (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine19createExternalCOCOAEv">f3d::engine::createExternalCOCOA (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17createExternalEGLEv">f3d::engine::createExternalEGL (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17createExternalGLXEv">f3d::engine::createExternalGLX (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine20createExternalOSMesaEv">f3d::engine::createExternalOSMesa (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17createExternalWGLEv">f3d::engine::createExternalWGL (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine9createGLXEb">f3d::engine::createGLX (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine10createNoneEv">f3d::engine::createNone (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine12createOSMesaEv">f3d::engine::createOSMesa (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine9createWGLEb">f3d::engine::createWGL (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine6engineERK6engine">f3d::engine::engine (C++ function)</a>, <a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine6engineERR6engine">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine13getInteractorEv">f3d::engine::getInteractor (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine10getLibInfoEv">f3d::engine::getLibInfo (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine10getOptionsEv">f3d::engine::getOptions (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14getPluginsListERKNSt10filesystem4pathE">f3d::engine::getPluginsList (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14getReadersInfoEv">f3d::engine::getReadersInfo (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine23getRenderingBackendListEv">f3d::engine::getRenderingBackendList (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine8getSceneEv">f3d::engine::getScene (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine9getWindowEv">f3d::engine::getWindow (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformationE">f3d::engine::libInformation (C++ struct)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformationE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation9BuildDateE">f3d::engine::libInformation::BuildDate (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation9BuildDateE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation11BuildSystemE">f3d::engine::libInformation::BuildSystem (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation11BuildSystemE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation8CompilerE">f3d::engine::libInformation::Compiler (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation8CompilerE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation10CopyrightsE">f3d::engine::libInformation::Copyrights (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation10CopyrightsE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation7LicenseE">f3d::engine::libInformation::License (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation7LicenseE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation7ModulesE">f3d::engine::libInformation::Modules (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation7ModulesE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation7VersionE">f3d::engine::libInformation::Version (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation7VersionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation11VersionFullE">f3d::engine::libInformation::VersionFull (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation11VersionFullE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine14libInformation10VTKVersionE">f3d::engine::libInformation::VTKVersion (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1libInformation.html#_CPPv4N3f3d6engine14libInformation10VTKVersionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine10loadPluginERKNSt6stringERKNSt6vectorINSt10filesystem4pathEEE">f3d::engine::loadPlugin (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine23no_interactor_exceptionE">f3d::engine::no_interactor_exception (C++ struct)</a>, <a href="api/structf3d_1_1engine_1_1no__interactor__exception.html#_CPPv4N3f3d6engine23no_interactor_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine23no_interactor_exception23no_interactor_exceptionERKNSt6stringE">f3d::engine::no_interactor_exception::no_interactor_exception (C++ function)</a>, <a href="api/structf3d_1_1engine_1_1no__interactor__exception.html#_CPPv4N3f3d6engine23no_interactor_exception23no_interactor_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine19no_window_exceptionE">f3d::engine::no_window_exception (C++ struct)</a>, <a href="api/structf3d_1_1engine_1_1no__window__exception.html#_CPPv4N3f3d6engine19no_window_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine19no_window_exception19no_window_exceptionERKNSt6stringE">f3d::engine::no_window_exception::no_window_exception (C++ function)</a>, <a href="api/structf3d_1_1engine_1_1no__window__exception.html#_CPPv4N3f3d6engine19no_window_exception19no_window_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engineaSERK6engine">f3d::engine::operator= (C++ function)</a>, <a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engineaSERR6engine">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine16plugin_exceptionE">f3d::engine::plugin_exception (C++ struct)</a>, <a href="api/structf3d_1_1engine_1_1plugin__exception.html#_CPPv4N3f3d6engine16plugin_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine16plugin_exception16plugin_exceptionERKNSt6stringE">f3d::engine::plugin_exception::plugin_exception (C++ function)</a>, <a href="api/structf3d_1_1engine_1_1plugin__exception.html#_CPPv4N3f3d6engine16plugin_exception16plugin_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17readerInformationE">f3d::engine::readerInformation (C++ struct)</a>, <a href="api/structf3d_1_1engine_1_1readerInformation.html#_CPPv4N3f3d6engine17readerInformationE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17readerInformation11DescriptionE">f3d::engine::readerInformation::Description (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1readerInformation.html#_CPPv4N3f3d6engine17readerInformation11DescriptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17readerInformation10ExtensionsE">f3d::engine::readerInformation::Extensions (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1readerInformation.html#_CPPv4N3f3d6engine17readerInformation10ExtensionsE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17readerInformation17HasGeometryReaderE">f3d::engine::readerInformation::HasGeometryReader (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1readerInformation.html#_CPPv4N3f3d6engine17readerInformation17HasGeometryReaderE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17readerInformation14HasSceneReaderE">f3d::engine::readerInformation::HasSceneReader (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1readerInformation.html#_CPPv4N3f3d6engine17readerInformation14HasSceneReaderE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17readerInformation9MimeTypesE">f3d::engine::readerInformation::MimeTypes (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1readerInformation.html#_CPPv4N3f3d6engine17readerInformation9MimeTypesE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17readerInformation4NameE">f3d::engine::readerInformation::Name (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1readerInformation.html#_CPPv4N3f3d6engine17readerInformation4NameE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine17readerInformation10PluginNameE">f3d::engine::readerInformation::PluginName (C++ member)</a>, <a href="api/structf3d_1_1engine_1_1readerInformation.html#_CPPv4N3f3d6engine17readerInformation10PluginNameE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine12setCachePathERKNSt10filesystem4pathE">f3d::engine::setCachePath (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine10setOptionsERK7options">f3d::engine::setOptions (C++ function)</a>, <a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engine10setOptionsERR7options">[1]</a>
</li>
      <li><a href="api/classf3d_1_1engine.html#_CPPv4N3f3d6engineD0Ev">f3d::engine::~engine (C++ function)</a>
</li>
      <li><a href="api/class_structf3d_1_1exception.html#_CPPv4N3f3d9exceptionE">f3d::exception (C++ class)</a>
</li>
      <li><a href="api/class_structf3d_1_1exception.html#_CPPv4N3f3d9exception9exceptionERKNSt6stringE">f3d::exception::exception (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5imageE">f3d::image (C++ class)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image11allMetadataEv">f3d::image::allMetadata (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image11ChannelTypeE">f3d::image::ChannelType (C++ enum)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image11ChannelType4BYTEE">f3d::image::ChannelType::BYTE (C++ enumerator)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image11ChannelType5FLOATE">f3d::image::ChannelType::FLOAT (C++ enumerator)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image11ChannelType5SHORTE">f3d::image::ChannelType::SHORT (C++ enumerator)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image7compareERK5imagedRd">f3d::image::compare (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image15getChannelCountEv">f3d::image::getChannelCount (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image14getChannelTypeEv">f3d::image::getChannelType (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image18getChannelTypeSizeEv">f3d::image::getChannelTypeSize (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image10getContentEv">f3d::image::getContent (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image9getHeightEv">f3d::image::getHeight (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image11getMetadataERKNSt6stringE">f3d::image::getMetadata (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image18getNormalizedPixelERKNSt4pairIiiEE">f3d::image::getNormalizedPixel (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image19getSupportedFormatsEv">f3d::image::getSupportedFormats (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image8getWidthEv">f3d::image::getWidth (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image5imageERK5image">f3d::image::image (C++ function)</a>, <a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image5imageERKNSt10filesystem4pathE">[1]</a>, <a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image5imageERR5image">[2]</a>, <a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image5imageEjjj11ChannelType">[3]</a>, <a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image5imageEv">[4]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image18metadata_exceptionE">f3d::image::metadata_exception (C++ struct)</a>, <a href="api/structf3d_1_1image_1_1metadata__exception.html#_CPPv4N3f3d5image18metadata_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image18metadata_exception18metadata_exceptionERKNSt6stringE">f3d::image::metadata_exception::metadata_exception (C++ function)</a>, <a href="api/structf3d_1_1image_1_1metadata__exception.html#_CPPv4N3f3d5image18metadata_exception18metadata_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5imageneERK5image">f3d::image::operator!= (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5imageaSERK5image">f3d::image::operator= (C++ function)</a>, <a href="api/classf3d_1_1image.html#_CPPv4N3f3d5imageaSERR5image">[1]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5imageeqERK5image">f3d::image::operator== (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image14read_exceptionE">f3d::image::read_exception (C++ struct)</a>, <a href="api/structf3d_1_1image_1_1read__exception.html#_CPPv4N3f3d5image14read_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image14read_exception14read_exceptionERKNSt6stringE">f3d::image::read_exception::read_exception (C++ function)</a>, <a href="api/structf3d_1_1image_1_1read__exception.html#_CPPv4N3f3d5image14read_exception14read_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image4saveERKNSt10filesystem4pathE10SaveFormat">f3d::image::save (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image10saveBufferE10SaveFormat">f3d::image::saveBuffer (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image10SaveFormatE">f3d::image::SaveFormat (C++ enum)</a>
</li>
  </ul></td>
  <td style="width: 33%; vertical-align: top;"><ul>
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</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image10SaveFormat3JPGE">f3d::image::SaveFormat::JPG (C++ enumerator)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image10SaveFormat3PNGE">f3d::image::SaveFormat::PNG (C++ enumerator)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image10SaveFormat3TIFE">f3d::image::SaveFormat::TIF (C++ enumerator)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image10setContentEPv">f3d::image::setContent (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image11setMetadataENSt6stringENSt6stringE">f3d::image::setMetadata (C++ function)</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image14toTerminalTextERNSt7ostreamE">f3d::image::toTerminalText (C++ function)</a>, <a href="api/classf3d_1_1image.html#_CPPv4NK3f3d5image14toTerminalTextEv">[1]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image15write_exceptionE">f3d::image::write_exception (C++ struct)</a>, <a href="api/structf3d_1_1image_1_1write__exception.html#_CPPv4N3f3d5image15write_exceptionE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5image15write_exception15write_exceptionERKNSt6stringE">f3d::image::write_exception::write_exception (C++ function)</a>, <a href="api/structf3d_1_1image_1_1write__exception.html#_CPPv4N3f3d5image15write_exception15write_exceptionERKNSt6stringE">[1]</a>
</li>
      <li><a href="api/classf3d_1_1image.html#_CPPv4N3f3d5imageD0Ev">f3d::image::~image (C++ function)</a>
</li>
      <li><a href="api/structf3d_1_1interaction__bind__t.html#_CPPv4N3f3d18interaction_bind_tE">f3d::interaction_bind_t (C++ struct)</a>
</li>
      <li><a href="api/structf3d_1_1interaction__bind__t.html#_CPPv4NK3f3d18interaction_bind_t6formatEv">f3d::interaction_bind_t::format (C++ function)</a>
</li>
      <li><a href="api/structf3d_1_1interaction__bind__t.html#_CPPv4N3f3d18interaction_bind_t5interE">f3d::interaction_bind_t::inter (C++ member)</a>
</li>
      <li><a href="api/structf3d_1_1interaction__bind__t.html#_CPPv4N3f3d18interaction_bind_t3modE">f3d::interaction_bind_t::mod (C++ member)</a>
</li>
      <li><a href="api/structf3d_1_1interaction__bind__t.html#_CPPv4N3f3d18interaction_bind_t12ModifierKeysE">f3d::interaction_bind_t::ModifierKeys (C++ enum)</a>
</li>
      <li><a href="api/structf3d_1_1interaction__bind__t.html#_CPPv4N3f3d18interaction_bind_t12ModifierKeys3ANYE">f3d::interaction_bind_t::ModifierKeys::ANY (C++ enumerator)</a>
</li>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window13renderToImageEb">f3d::window::renderToImage (C++ function)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window7setIconEPKh6size_t">f3d::window::setIcon (C++ function)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window11setPositionEii">f3d::window::setPosition (C++ function)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window7setSizeEii">f3d::window::setSize (C++ function)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window13setWindowNameENSt11string_viewE">f3d::window::setWindowName (C++ function)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4TypeE">f3d::window::Type (C++ enum)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type5COCOAE">f3d::window::Type::COCOA (C++ enumerator)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type3EGLE">f3d::window::Type::EGL (C++ enumerator)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type8EXTERNALE">f3d::window::Type::EXTERNAL (C++ enumerator)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type3GLXE">f3d::window::Type::GLX (C++ enumerator)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type4NONEE">f3d::window::Type::NONE (C++ enumerator)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type6OSMESAE">f3d::window::Type::OSMESA (C++ enumerator)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type7UNKNOWNE">f3d::window::Type::UNKNOWN (C++ enumerator)</a>
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      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type4WASME">f3d::window::Type::WASM (C++ enumerator)</a>
</li>
      <li><a href="api/classf3d_1_1window.html#_CPPv4N3f3d6window4Type3WGLE">f3d::window::Type::WGL (C++ enumerator)</a>
</li>
  </ul></td>
</tr></table>



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